If you want to make iOS games, get an Apple computer. Doesn't matter which one, because you're quite obviously not going to make anything huge. If you're getting a MacBook, it's also a good idea to invest in a monitor and a mouse. If you want to make 'serious' games (read: target desktop/consoles), I have one tip for you: Don't. I know there are many people around here that think laptops are perfectly fine for game development, but they aren't for anything more sophisticated than mobile games.
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I'm speaking from experience here. 1.5 years of working with a +2000€ premium laptop. When I switched to a (way cheaper) desktop, it was an upgrade in every way imaginable. I'm in university with nothing but my phone right now, so I won't go into to detail just yet (touchscreens are awful for writing longer texts). You'll have to wait till I get home, for a more detailed post. I agree with - use an Apple computer to build iOS games. Get a computer that fits your development process.
If you're going to write casual, mobile games in Starbucks, you can probably get by with your laptop. Another advantage of laptops is that they make it handy to demo your games at conventions, meetups, etc. If you're going to write desktop games, get a PC that meets or exceeds the:. NVIDIA GTX 970 / AMD R9 290 equivalent or greater. Intel i5-4590 equivalent or greater. 8GB+ RAM.
Compatible HDMI 1.3 video output. Windows 7 SP1 64 bit or newer (I'm happy with Windows 10) A fast processor, SSD, and 16+ GB RAM are really helpful if you're compiling IL2CPP (e.g., for iOS) and/or building for WebGL.
I love my three monitor setup. It really improves productivity.
Make sure to get a video card that can drive three monitors. Every issue of PC Gamer magazine has three up-to-date recommended builds - budget, standard, and top-of-the-line - with suggested hardware and prices. They do a good job of finding hardware that gives you the most bang for the buck. You might find it worthwhile to pick up a copy at the newsstand. I recently updated my build after the motherboard died.
With the release of Intel's skylake line of CPUs all the standards regarding motherboards, CPUs and Memory have changed. If you'd like be able to upgrade individual components in the next few years instead of buying a whole new build, You will want to make sure your gear contains a skylake CPU, DDR4 Memory, and a motherboard that is compatible with both of those. (Only motherboards with the Z170 chipset are able to do SLI or Crossfire, if you have multiple GPU's you wanted to use.) If you get a build with older gear, it won't be in compliance with the new standards that all the new CPU and memory components are being made with. While I agree with the previous posters in that you should think carefully before throwing money out of the window, I'm still going to post some info here, just in case. I'm going to stay very general though, because without having any idea what your budget is, any more detailed recommendations are a waste of time.
After all, the ceiling for how much you can spend on a quality workstation is high enough, that you could get decent, used cars for less. Monitors:. Monitorssssss as in: You want at least two of them. Buy quality because. you aren't going to replace them anytime soon.
you are going to spend a lot of time in front of them. bad ones can seriously hinder certain kinds of work. Go with an IPS panel. Go with 1440p, if you can afford it; Otherwise use 1080p (or 1920x1200). Stay away from 4k.There basically are two big fronts when it comes to gaming monitors: The people who prioritize fast monitors vs.
![Mac Mac](/uploads/1/2/5/4/125402603/117084352.jpg)
Those who prioritize good image quality. The former ones use monitors with TN-panels.
Crap viewing angles, crap colors, but fast. That's where you get your 144Hz monitors that are popular among competitive gamers. The latter use monitors with IPS-panels (or one of the many versions of this technology). Great colors, amazing viewing angles, but slow er. 60Hz is all you get (without serious ghosting). 60 Hz is enough for development and the benefits far outweigh the downsides for you.
I can wholeheartedly recommend Dell's U-Series. I use two Dell U2515H monitors with a resolution of 2560x1440.As of today, there are two big problems with 4k monitors.
Firstly, there are still applications that don't support HDPI resolutions. Secondly, driving one of those things with high framerates is hard (read: expensive) enough as it is, but running more than one of them simultaneously? Keyboard: Be sure to invest in a mechanical one, if your budget allows for it. It's totally worth it.
After all, you're going to use it a lot. I own a Steelseries 6GV2 (uses MX Black switches; no tactile feedback). Amazing for its price. CPU: You don't want to overclock, because stability, reliability and durability are of higher importance to you, than a couple more FPS. If you go with Intel (which you should, if you buy a PC right now since AMD sadly hasn't gotten their S.
together yet), go with either an i5, i7 or Xeon. Be careful about the chipsets, because Intel put arbitrary restrictions on them since the Xeon E3s were basically better i5s which undermined their sales. RAM: Either 2x4GB or 2x8GB. That is assuming you use a mainboard with 4 slots (which you should). Don't fill out everything at the time of purchase, so you still have room for a future upgrade. Go with 16GB, if you can afford it. 8 would suffice though.
GPU: Nothing special here. The same rules as for gamers apply. Look up what's the hot stuff right now and make your choice based on your requirements and budget. There isn't a reason to go with anything but AMDs/Nvidias consumer cards, unless you're doing some very specialized work (in which case you'd know what you're doing and wouldn't ask us here). And by 'cheap' I mean 'low quality', not 'low price'.
There are so many gamers that buy expensive firecrackers instead of quality PSUs, because they have 'more Watts' and 'higher numbers mean better, am I right?' Storage: SSD for your operating system/s, development related applications and currently used data. HDD for everything you finished and the rest. What I said about CPUs applies here too: Durability performance. Don't get storage that is known for high failure rates, regardless of how fast it is.
If you can afford it, set up a RAID array (RAID 1) with two HDDs, and regularly replace the older one. By regularly I mean after two thirds of its warranty. If your HDD has 3 years of warranty, make sure no disk is in use for more than 2 years. Buy a new one, take the old one out, label it so you know the date at which it was taken out and store it somewhere safe and rebuild the RAID array.
You can go the extra mile and set up a NAS for additional safety. Why all of this? If you are serious about developing games, the data of the current project is one of the most important things there are. If it is lost during a late stage of development, your career is probably over. You probably won't be able to develop a new game from scratch before running out of money. That's all I can think of right now. Hope it helps.
Monitors:. Monitorssssss as in: You want at least two of them. Buy quality because.
you aren't going to replace them anytime soon. you are going to spend a lot of time in front of them. bad ones can seriously hinder certain kinds of work.
Go with an IPS panel. Go with 1440p, if you can afford it; Otherwise use 1080p (or 1920x1200).
Stay away from 4k.There basically are two big fronts when it comes to gaming monitors: The people who prioritize fast monitors vs. Those who prioritize good image quality.
![Designing games for mac Designing games for mac](/uploads/1/2/5/4/125402603/386955922.jpg)
The former ones use monitors with TN-panels. Crap viewing angles, crap colors, but fast. That's where you get your 144Hz monitors that are popular among competitive gamers.
The latter use monitors with IPS-panels (or one of the many versions of this technology). Great colors, amazing viewing angles, but slow er. 60Hz is all you get (without serious ghosting). 60 Hz is enough for development and the benefits far outweigh the downsides for you. I can wholeheartedly recommend Dell's U-Series.
I use two Dell U2515H monitors with a resolution of 2560x1440. : I just glanced over an in-depth review (link below) and stand corrected. They finally managed to build a fast IPS that doesn't look like crap. Prad is one of the best, if not the best, website for monitor reviews. Unfortunately they stopped translating their reviews some time ago, because they couldn't afford it. For those of you who speak German.
The gist of it: The endresult is a 4/5. The actual response times (not the ones the manufacturers give you) are good enough. 'Good enough' means that the problems are small enough, not to be a nuisance while gaming. The main weaknesses are related to the image quality itself.
The panel doesn't produce a homogeneous image and both, the and, have some serious variations. I still don't think I would recommend it to a developer. For gamers, sure. Go for it, if you can afford it. But for developers? The high refresh rates aren't really that much of a deal for your job and you could spend those hundreds of dollars much better elsewhere. If money isn't a problem, then.well.money isn't a problem.
But if it is? For the current price of this monitor, I could have gotten my two U2515H's (which are excellent) and two 2TB Western Digital Red HDDs to make a RAID array which would allow me to sleep better at night. At the end of the day, it's your money and you know your priorities best (at least you should). If you think that a fast IPS panel is important to your development process, then buy it. It's a good monitor. I do all of my dev work on a laptop. Have for over a decade now both for job and personal.
Just got a new personal laptop last summer. I don't know if is any good to order from. It is just the first that came up with exactly what I got (including the Xotic PC Redline Performance enhancements).
I actually ordered mine from Amazon. Unfortunately, it is no longer in stock there. I can tell you though this laptop is a joy to develop on.
Very good graphics card. The SSD makes Windows boot up in a few seconds.
16 GB RAM handles many different applications open at one time with no issues at all. And the 17' monitor is excellent to work with. Of course, after it arrived I did my own performance optimizations killing services that I don't need as well as customizing it to have a Start Menu and so forth (Win 8.1). Anyway, it is very fast. I developed my latest offering, on a laptop with 8 GB of RAM and found the experience was good when paired with a 46' tv which I had sticking around.
However, the frequent compiles to web player/Android and by that I mean 50+ versions along the way,did fry the motherboard eventually just before releasing the game. Which leads to my next point, which someone alluded to with the mention of the NAS. It doesn't matter whether you use a flash drive, extra hard drive, online storage, a floppy disc, a raid array, a San or NAS, or your phone's extra storage, Backup your project every day! I told myself that I had a good machine and I did, but I am telling you, the inevitable happens! Twice, I was sick to my stomach desperately looking for a backup copy of my project after I/hardware/software glitched and I lost a day's work. It will happen to you.
Get your backups on! Good luck with your game development and I hope you'll be putting updates on it within the 'work in progress' area.
I developed my latest offering, on a laptop with 8 GB of RAM and found the experience was good when paired with a 46' tv which I had sticking around. However, the frequent compiles to web player/Android and by that I mean 50+ versions along the way,did fry the motherboard eventually just before releasing the game. Which leads to my next point, which someone alluded to with the mention of the NAS. It doesn't matter whether you use a flash drive, extra hard drive, online storage, a floppy disc, a raid array, a San or NAS, or your phone's extra storage, Backup your project every day! I told myself that I had a good machine and I did, but I am telling you, the inevitable happens! Twice, I was sick to my stomach desperately looking for a backup copy of my project after I/hardware/software glitched and I lost a day's work. It will happen to you.
Get your backups on! While I agree with the previous posters in that you should think carefully before throwing money out of the window, I'm still going to post some info here, just in case. I'm going to stay very general though, because without having any idea what your budget is, any more detailed recommendations are a waste of time. After all, the ceiling for how much you can spend on a quality workstation is high enough, that you could get decent, used cars for less. Monitors:. Monitorssssss as in: You want at least two of them.
Buy quality because. you aren't going to replace them anytime soon. you are going to spend a lot of time in front of them. bad ones can seriously hinder certain kinds of work.
Go with an IPS panel. Go with 1440p, if you can afford it; Otherwise use 1080p (or 1920x1200). Stay away from 4k.There basically are two big fronts when it comes to gaming monitors: The people who prioritize fast monitors vs. Those who prioritize good image quality.
The former ones use monitors with TN-panels. Crap viewing angles, crap colors, but fast. That's where you get your 144Hz monitors that are popular among competitive gamers. The latter use monitors with IPS-panels (or one of the many versions of this technology). Great colors, amazing viewing angles, but slow er.
60Hz is all you get (without serious ghosting). 60 Hz is enough for development and the benefits far outweigh the downsides for you. I can wholeheartedly recommend Dell's U-Series. I use two Dell U2515H monitors with a resolution of 2560x1440.As of today, there are two big problems with 4k monitors.
Firstly, there are still applications that don't support HDPI resolutions. Secondly, driving one of those things with high framerates is hard (read: expensive) enough as it is, but running more than one of them simultaneously? Keyboard: Be sure to invest in a mechanical one, if your budget allows for it. It's totally worth it. After all, you're going to use it a lot. I own a Steelseries 6GV2 (uses MX Black switches; no tactile feedback).
Amazing for its price. CPU: You don't want to overclock, because stability, reliability and durability are of higher importance to you, than a couple more FPS. If you go with Intel (which you should, if you buy a PC right now since AMD sadly hasn't gotten their S.
together yet), go with either an i5, i7 or Xeon. Be careful about the chipsets, because Intel put arbitrary restrictions on them since the Xeon E3s were basically better i5s which undermined their sales.
RAM: Either 2x4GB or 2x8GB. That is assuming you use a mainboard with 4 slots (which you should). Don't fill out everything at the time of purchase, so you still have room for a future upgrade. Go with 16GB, if you can afford it. 8 would suffice though. GPU: Nothing special here.
The same rules as for gamers apply. Look up what's the hot stuff right now and make your choice based on your requirements and budget. There isn't a reason to go with anything but AMDs/Nvidias consumer cards, unless you're doing some very specialized work (in which case you'd know what you're doing and wouldn't ask us here). And by 'cheap' I mean 'low quality', not 'low price'. There are so many gamers that buy expensive firecrackers instead of quality PSUs, because they have 'more Watts' and 'higher numbers mean better, am I right?' Storage: SSD for your operating system/s, development related applications and currently used data.
HDD for everything you finished and the rest. What I said about CPUs applies here too: Durability performance. Don't get storage that is known for high failure rates, regardless of how fast it is. If you can afford it, set up a RAID array (RAID 1) with two HDDs, and regularly replace the older one.
By regularly I mean after two thirds of its warranty. If your HDD has 3 years of warranty, make sure no disk is in use for more than 2 years. Buy a new one, take the old one out, label it so you know the date at which it was taken out and store it somewhere safe and rebuild the RAID array. You can go the extra mile and set up a NAS for additional safety. Why all of this? If you are serious about developing games, the data of the current project is one of the most important things there are. If it is lost during a late stage of development, your career is probably over.
You probably won't be able to develop a new game from scratch before running out of money. That's all I can think of right now. Hope it helps. Click to expand.Oh my god, this. If you get a crappy power supply, your computer WILL spontaneously shut down. My wife has an off-brand powersupply in her tower, and even doing moderate 3D work in Maya will lead to her computer shutting down every 30-60 minutes of work. Without fail.
Also, find a tool to estimate your computers consumption. Across the board, power supplies will last the longest and run the most efficiently at 50% usage. So while you do not want to skimp on the PSU quality, you don't want to get one with just enough wattage.
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